I think I left most of you behind, but we have a new site! http://pgglitchspot.webs.com/ Go, get signed up and enjoy!
Signing off,
Skipper587
Friday, March 19, 2010
Tuesday, March 16, 2010
We're Moving to a New Location
Heralding the new update, we will be moving to a new location! Stay tuned for imminent release and news!
Here is! http://pgglitchspot.webs.com/
Skipper587
Here is! http://pgglitchspot.webs.com/
Skipper587
Thursday, January 28, 2010
Not So Big News
Update 30 is out! Pocket God has survived through 30 updates so far, and the plans are to continue! Beta testing this one was fun. There were so many bugs surrounding the ice hole that it was crazy! So I'm actually going to post glitches later on today, so make sure to check back, but for now I have school. I've picked up some glitches from TouchArcade, and Gerry C. gave me a good one, I just have yet to post them, so stay tuned :)
Skipper587
Skipper587
Saturday, January 9, 2010
What I've Found to be True
In periods of time where we don't hear anything from Dave or Allan, we get bored. Even us as betas haven't heard anything about a new build. So sorry for neglecting the blog, but there isn't much to post. I will say this, though: Avatar was the most amazing movie I've ever seen. So much that I'm learning to speak Na'vi. So if you want to join me, create an account here and get started! That's all I've got. Until next time.
Skipper587
Skipper587
Wednesday, December 2, 2009
Ladies and Gentlemen...
Note: No new glitches have been found, only variations of this glitch. You can read about them in the comments. And I've been neglecting the blog for other reasons, because we don't even have a build yet.
The update is out! I know there are probably very few people that still check this site, but I have some treats for you! Dark, found a very high-quality glitch, and I love it! It's the only one that we've found post-release, due to a new beta tester procedure, but it's cool so here goes:
Open the menu on the top, and drag a pygmy above the clouds. Open the new map screen, and Ooga Jump will start, but some of the sprite atlas will be showing. Let the pygmy fall, and the above picture happens. Sweet huh?
Ok. I'm out.
Skipper587
The update is out! I know there are probably very few people that still check this site, but I have some treats for you! Dark, found a very high-quality glitch, and I love it! It's the only one that we've found post-release, due to a new beta tester procedure, but it's cool so here goes:
Open the menu on the top, and drag a pygmy above the clouds. Open the new map screen, and Ooga Jump will start, but some of the sprite atlas will be showing. Let the pygmy fall, and the above picture happens. Sweet huh?
Ok. I'm out.
Skipper587
Sunday, November 15, 2009
Glitches Are Coming Out Tonight!
I have been long away, but finally, I am posting the glitches. Check back at 7 PM EST to see all the fun glitches in Barking Spider, Crouching Pygmy!
Here's another treat:
Glitches!
Ok, so before I start, I want to say that there aren't as many as I though there would be. I found a total of 3, I think, that worked out of all the ones you guys submitted. Here they are:
Go to the graveyard and open the hole. Ooga jump a pygmy into the hole, then bury him. When he comes out as a zombie, turn him into a ghost. Dig up the hole, and position the ghost on the very right of the hole. Make it stormy, the ghost will turn into a regular Pygmy and fall in the hole. You will only see his hair sticking out of the hole, but you will see his eyes blinking but they are not on his head.
(Due to a bug in this build, I can't get a picture for this...yet...)
Give the spear to a Pygmy, then turn off the spear. He will still throw the spear but when the spear hits the ground, it won't go away! Ghosts will fly behind the spear like it's not even there.
Also, if you have the shark turned on, and you go underwater, the anchor and the chum bucket will stay in the same spot for a split second.
Finally, if you marshmallow a pygmy and place him on the web, he will turn into a regular pygmy. If you turn off the web, though, he will turn back into a regular pygmy.
Thanks to Cake215 for all the wonderful glitches, and until next update!
Here's another treat:
Glitches!
Ok, so before I start, I want to say that there aren't as many as I though there would be. I found a total of 3, I think, that worked out of all the ones you guys submitted. Here they are:
Go to the graveyard and open the hole. Ooga jump a pygmy into the hole, then bury him. When he comes out as a zombie, turn him into a ghost. Dig up the hole, and position the ghost on the very right of the hole. Make it stormy, the ghost will turn into a regular Pygmy and fall in the hole. You will only see his hair sticking out of the hole, but you will see his eyes blinking but they are not on his head.
(Due to a bug in this build, I can't get a picture for this...yet...)
Give the spear to a Pygmy, then turn off the spear. He will still throw the spear but when the spear hits the ground, it won't go away! Ghosts will fly behind the spear like it's not even there.
Also, if you have the shark turned on, and you go underwater, the anchor and the chum bucket will stay in the same spot for a split second.
Finally, if you marshmallow a pygmy and place him on the web, he will turn into a regular pygmy. If you turn off the web, though, he will turn back into a regular pygmy.
Thanks to Cake215 for all the wonderful glitches, and until next update!
Thursday, November 5, 2009
For those of you who asked
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